java实现五子棋小游戏

前端技术 2023/09/02 Java

java实现五子棋小游戏

package Gomoku;
 
import java.awt.Toolkit;
 
import javax.swing.JFrame;
 
 
public class GomokuFrame extends JFrame 
{
  //定义一个操作面板
  OperatorPane op=null;
   
  public GomokuFrame()
  {
    //设置名称
    this.setTitle(\"五子棋\");
    //设置窗口大小
    this.setSize(510,510);
    //设置窗口位置
      //取得电脑屏幕大小
    int computer_width=Toolkit.getDefaultToolkit().getScreenSize().width;
    int computer_height=Toolkit.getDefaultToolkit().getScreenSize().height;
    System.out.println(\"电脑屏幕的宽度:\\n\"+computer_width+\"\\n电脑屏幕的高度:\\n\"+computer_height);
        //居中
    this.setLocation((computer_width-510)/2, (computer_height-510)/2);    
     
    //实例化幕布
    op=new OperatorPane();
    //导入幕布
    this.add(op);
    //添加鼠标监听
    this.addMouseListener(op);
     
    //设置窗口的显示
    this.setVisible(true);
    //设置窗口的正常关闭
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }
   
   //执行测试
  public static void main(String[] args) 
  {
    new GomokuFrame();
  }
     
} 
  
package Gomoku;
 
 
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
 
 
 
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImageFilter;
 
import javax.swing.ImageIcon;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
 
public class OperatorPane extends JPanel implements MouseListener,Runnable
{
  //定义背景图片对象
  Image imageBackground = null;
  //定义棋盘的格子的行数
  int boardrows=18;
  //定义棋盘的格子的列数
  int boardcols=18;
  //定义棋盘的格子的大小
  int boardsize=20;
  //保存棋子坐标
  int x=0,y=0;
  //保存之前下过的全部棋子坐标
  // 其中数据内容 0: 表示这个点并没有棋子, 1: 表示这个点是黑子, 2:表示这个点是白子
  int allchess[][]=new int [19][19];
  //标记下一步下黑棋还是白棋
  boolean isBlack=true;
  //判断游戏是否能够继续
  boolean canPlay=true;
  //保存显示信息
  String message=\"黑方先行\";
  // 保存最多拥有多少时间(秒)
  int maxTime = 0;
  // 做倒计时的线程类
  Thread t = new Thread(this);
  // 保存黑方与白方的剩余时间
  int blackTime = 0;
  int whiteTime = 0;
  // 保存双方剩余时间的显示信息
  String blackMessage = \"无限制\";
  String whiteMessage = \"无限制\";
   
   
  @SuppressWarnings(\"deprecation\")
  public OperatorPane()
  {
 
    t.start();
    t.suspend();
     
     imageBackground=new ImageIcon(\"image/background.jpg\").getImage();
  }
   
  public void paint(Graphics g) 
  {
    //双缓冲技术
    BufferedImage b1=new BufferedImage(495,475,BufferedImage.TYPE_INT_ARGB);
    Graphics g2=b1.createGraphics();
     
    // 画出背景图片
    g2.drawImage(imageBackground, 0, 0,495,475,null);
     
     
    //画出棋盘线
    Color c=g2.getColor();
    g2.setColor(Color.BLACK);
    for(int i=0;i<=boardrows;i++)
    {
      g2.drawLine(10,50+boardsize*i,10+boardsize*boardrows,50+boardsize*i);
    }
    for(int i=0;i<=boardcols;i++)
    {
      g2.drawLine(10+boardsize*i,50,10+boardsize*i,50+boardsize*boardcols);
    }
     
    //画出三三位置
    g2.fillOval(67, 107, 6, 6);
    g2.fillOval(67, 347, 6, 6);
    g2.fillOval(307, 107, 6, 6);
    g2.fillOval(307, 347, 6, 6);
    //画出附点
    g2.fillOval(67, 227, 6, 6);
    g2.fillOval(307, 227, 6, 6);
    g2.fillOval(187, 107, 6, 6);
    g2.fillOval(187, 347, 6, 6);
     
    //画出天元
    g2.fillOval(187, 227, 6, 6);
     
     
     
     
    //画出文字提示
    /*Font f=new Font(\"黑体\", Font.BOLD, 24);
    g.setFont(f);*/
    g2.setFont(new Font(\"黑体\", Font.BOLD, 20));
    g2.setColor(Color.BLACK);
    g2.drawString(\"游戏信息:\"+message, 130, 40);
    g2.setFont(new Font(\"宋体\", Font.ITALIC, 15));
    g2.drawString(\"黑方时间:\"+blackMessage,25, 445);
    g2.drawString(\"白方时间:\"+whiteMessage,245, 445);
    
    //绘制全部棋子
    for(int i=0;i<=boardrows;i++)
    {
      for(int j=0;j<=boardcols;j++)
      {
        //存储黑棋
        if(allchess[i][j]==1)
        {
          int tempX=i*20-10;
          int tempY=j*20+30;
          //画出黑棋
          g2.setColor(Color.BLACK);
          g2.fillOval(tempX+12, tempY+13, 15, 15);
        }
         
        //存储白棋
        if(allchess[i][j]==2)
        {
          int tempX=i*20-10;
          int tempY=j*20+30;
          //画出白棋
          g2.setColor(Color.BLACK);
          g2.drawOval(tempX+12, tempY+13, 15, 15);
          g2.setColor(Color.WHITE);
          g2.fillOval(tempX+12, tempY+13, 15, 15);
        }
      }
 
    }
   
    g2.setColor(c);
     
    g.drawImage(b1,0,0,this);
  }
   
   
  private boolean checkWin()
  {
    boolean flag=false;
     
    int color = allchess[x][y];
     
    /*// 保存共有相同颜色多少棋子相连
    int count1=1;
    int count2=1;
    int count3=1;
    int count4=1;
     
    // 判断横向是否有5个棋子相连,特点 纵坐标 是相同, 即allChess[x][y]中y值是相同
    // 通过循环来做棋子相连的判断      
    int i = 1;
    while (color == allchess[x+i][y]) 
    {
      count1++; 
      i++; 
    }
    //将i值复位
    i = 1;
    while (color == allchess[x-i][y])
    { 
      count1++; 
      i++; 
    }
    if(count1 >= 5)
    { 
      flag = true; 
    }
     
     
    //判断纵向 ,即allChess[x][y]中x值是相同
    int j = 1;
    while (color == allchess[x][y+j]) 
    {
      count2++; 
      j++; 
    }
    //将j值复位
    j = 1;
    while (color == allchess[x][y-j])
    { 
      count2++; 
      j++; 
    }
    if(count2>= 5)
    { 
      flag = true; 
    }
     
    //判断斜向\"\\\"
    int m1=1;
    int n1=1;
    while (color == allchess[x+m1][y+n1]) 
    {
      count3++; 
      m1++; 
      n1++;
    }
    m1=1;
    n1=1;
    while (color == allchess[x-m1][y-n1]) 
    {
      count3++; 
      m1++; 
      n1++;
    }
    if(count3>= 5)
    { 
      flag = true; 
    }
     
    //判断斜向\"/\"
    int m2=1;
    int n2=1;
    while (color == allchess[x+m2][y-n2]) 
    {
      count4++; 
      m2++; 
      n2++;
    }
    m2=1;
    n2=1;
    while (color == allchess[x-m2][y+n2]) 
    {
      count4++; 
      m2++; 
      n2++;
    }
    if(count4>= 5)
    { 
      flag = true; 
    }
     
*/
    int count;
    //横向判断
    count=this.checkCount(1, 0, color);
    if(count>=5)
    {
      flag = true; 
    }
    else
    {
      //纵向判断
      count=this.checkCount(0, 1, color);
      if(count>=5)
      {
        flag = true; 
      }
      else
      {
        //斜向“/”
        count=this.checkCount(1, 1, color);
        if(count>=5)
        {
          flag = true; 
        }
        else
        {
          //斜向“\\”
          count=this.checkCount(1, -1, color);
          if(count>=5)
          {
            flag = true; 
          }
        }
      }
    }
     
     
     
    return flag;
  }
   
  private int checkCount(int xChange,int yChange,int color)
  {
    int count=1;
    int tempX=xChange;
    int tempY=yChange;
     
    while (color==allchess[x+xChange][y+yChange]) 
    {
      count++;
      if(xChange!=0)
      {
        xChange++; 
      }
      if(yChange!=0)
      {
        if(yChange<0)
        {
          yChange--;
        }  
        else
          {
          yChange++;
          }
         
      }
       
    }
    //复位
    xChange=tempX;
    yChange=tempY;
    while (color==allchess[x-xChange][y-yChange]) 
    {
      count++;
      if(xChange!=0)
      {
        xChange++; 
      }
      if(yChange!=0)
      {
        if(yChange<0)
        {
          yChange--;
        }  
        else
        {
          yChange++;
        }
      }  
    }
    return count;
 
  }
 
   
   
   
 
  public void mouseClicked(MouseEvent e) 
  {
     
    System.out.println(\"x:\"+e.getX()+\"y:\"+e.getY());
    x=e.getX();
    y=e.getY();
    if(x>=10&&x<=(10+boardsize*boardrows+20)&&y>=50&&y<=(50+boardsize*boardcols+40))
    {
      //System.out.println(\"点在棋盘内。\");
      x=(x-10)/20;
      y=(y-50-20)/20;
       
       
      if(canPlay==true)
      {
        //判断当前要下什么颜色
        if(allchess[x][y]==0)
        {
          if(isBlack==true)
          {
            allchess[x][y]=1;
            isBlack=false;
            message=\"轮到白方\";
          }
          else
          {
            allchess[x][y]=2;
            isBlack=true;
            message=\"轮到黑方\";
          }
 
          // 判断这个棋子是否和其他的棋子连成5连,即判断游戏是否结束
          boolean winFlag=this.checkWin();
          if(winFlag==true)
          {
 
            JOptionPane.showMessageDialog(this,\"游戏结束!\"+
                (allchess[x][y]==1?\"黑方\":\"白方\")+\"获胜。\");
            canPlay=false;
          }
        }
        else
        {
          JOptionPane.showMessageDialog(this,\"当前位置已经有棋子,请重新落子!\");
        }
      }
      this.repaint();
    }
     
     
    //点击,游戏开始按钮
        //重新开始新的游戏
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=80&&e.getY()<=110)
    {
      int result=JOptionPane.showConfirmDialog(this, \"设置完成,是否重新开始游戏?\");
      if(result==0)
      {
        //重新开始的操作,allchess[][]数组中的信息全部为0
        //清空棋盘
        for (int i = 0; i < 19; i++) 
        {
          for (int j = 0; j < 19; j++) 
          {
            allchess[i][j] = 0;
          }
        }
        //另一种方式 allChess = new int[19][19];
        blackTime = maxTime;
        whiteTime = maxTime;
        if (maxTime > 0) 
        {
          blackMessage = maxTime / 3600 + \":\"
              + (maxTime / 60 - maxTime / 3600 * 60) + \":\"
              + (maxTime - maxTime / 60 * 60);
          whiteMessage = maxTime / 3600 + \":\"
              + (maxTime / 60 - maxTime / 3600 * 60) + \":\"
              + (maxTime - maxTime / 60 * 60);
          t.resume();
        } 
        else
        {
          blackMessage = \"无限制\";
          whiteMessage = \"无限制\";
        }
        message = \"黑方先行\";
        isBlack = true;
        this.canPlay = true; 
        this.repaint();
      }
    }
     
    //点击 游戏设置按钮
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=130&&e.getY()<=160)
    {
      String input = JOptionPane
          .showInputDialog(\"请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:\");
      try {
        maxTime = Integer.parseInt(input) * 60;
        if (maxTime < 0) 
        {
          JOptionPane.showMessageDialog(this, \"请输入正确信息,不允许输入负数!\");
        }
        if (maxTime == 0) 
        {
          int result = JOptionPane.showConfirmDialog(this,
              \"设置完成,是否重新开始游戏?\");
          if (result == 0) 
          {
            for (int i = 0; i < 19; i++) 
            {
              for (int j = 0; j < 19; j++) 
              {
                allchess[i][j] = 0;
              }
            }
            // 另一种方式 allChess = new int[19][19];
            message = \"黑方先行\";
            isBlack = true;
            blackTime = maxTime;
            whiteTime = maxTime;
            blackMessage = \"无限制\";
            whiteMessage = \"无限制\";
            this.canPlay = true; 
            this.repaint();
          }
        }
        if (maxTime > 0)
        {
          int result = JOptionPane.showConfirmDialog(this,
              \"设置完成,是否重新开始游戏?\");
          if (result == 0) 
          {
            for (int i = 0; i < 19; i++)
            {
              for (int j = 0; j < 19; j++) 
              {
                allchess[i][j] = 0;
              }
            }
            // 另一种方式 allChess = new int[19][19];
            message = \"黑方先行\";
            isBlack = true;
            blackTime = maxTime;
            whiteTime = maxTime;
            blackMessage = maxTime / 3600 + \":\"
                + (maxTime / 60 - maxTime / 3600 * 60) + \":\"
                + (maxTime - maxTime / 60 * 60);
            whiteMessage = maxTime / 3600 + \":\"
                + (maxTime / 60 - maxTime / 3600 * 60) + \":\"
                + (maxTime - maxTime / 60 * 60);
            t.resume();
            this.canPlay = true; 
            this.repaint();
          }
        }
      }
      catch (NumberFormatException e1) 
      {
        // TODO Auto-generated catch block
        JOptionPane.showMessageDialog(this, \"请正确输入信息!\");
      }
    }
     
    //点击 游戏说明按钮
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=180&&e.getY()<=210)
    {
      JOptionPane.showMessageDialog(this,\"这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。\");
    }
     
    //点击 认输按钮
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=280&&e.getY()<=310)
    {
      int result=JOptionPane.showConfirmDialog(this,\"是否确定认输?\");
      if (result == 0) 
      {
        if (isBlack)
        {
          JOptionPane.showMessageDialog(this, \"黑方已经认输,游戏结束!\");
        } 
        else
        {
          JOptionPane.showMessageDialog(this, \"白方已经认输,游戏结束!\");
        }
        canPlay = false;
      }
    }
     
    //点击 关于按钮
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=330&&e.getY()<=360)
    {
      JOptionPane.showMessageDialog(this,\"本游戏由南木工作室制作,有相关问题可以访问www.yiyiinformation.com\");
    }
     
    //点击 退出按钮
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=380&&e.getY()<=410)
    {
      JOptionPane.showMessageDialog(this, \"游戏结束\");
      System.exit(0);
    }
     
  }
   
   
   
  //************************//
  @Override
  public void mouseEntered(MouseEvent arg0)
  {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void mouseExited(MouseEvent arg0) 
  {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void mousePressed(MouseEvent arg0) 
  {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void mouseReleased(MouseEvent arg0) {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void run() 
  {
    if (maxTime > 0)
    {
      while (true) 
      {
        if (isBlack) 
        {
          blackTime--;
          if (blackTime == 0)
          {
            JOptionPane.showMessageDialog(this, \"黑方超时,游戏结束!\");
          }
        } 
        else
        {
          whiteTime--;
          if (whiteTime == 0) 
          {
            JOptionPane.showMessageDialog(this, \"白方超时,游戏结束!\");
          }
        }
        blackMessage = blackTime / 3600 + \":\"
            + (blackTime / 60 - blackTime / 3600 * 60) + \":\"
            + (blackTime - blackTime / 60 * 60);
        whiteMessage = whiteTime / 3600 + \":\"
            + (whiteTime / 60 - whiteTime / 3600 * 60) + \":\"
            + (whiteTime - whiteTime / 60 * 60);
        this.repaint();
        try
        {
          Thread.sleep(1000);
        } 
        catch (InterruptedException e)
        {
          // TODO Auto-generated catch block
          e.printStackTrace();
        }
        System.out.println(blackTime + \" -- \" + whiteTime);
      }
    }
  }
     
}
   
 
   
  

演示图:

以上所述就是本文的全部内容了,希望能够对大家熟练掌握java有所帮助。

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