jQuery实现简易的天天爱消除小游戏

前端技术 2023/09/09 JavaScript

今天分享一枚小demo:《天天爱消除游戏》,我想大家对这个游戏不陌生吧!?近期挺火的一款手游

妙味的讲师也很喜欢玩这款游戏 ,课余时间就写了个简易版天天的爱消除,除了PC端以外,试试在iPad、iPhone上玩吧~

涉及知识点:JS、HTML5;

游戏截图:

CSS:

*{ margin:0; padding:0;}
#ul1{ position:relative; margin:20px auto; background:#1b1f2b; overflow:hidden;}
#ul1 li{ list-style:none;}

body { text-align:center;}
#input1 { width:490px; height:50px; border:none; font-size:20px; position:relative; top:10px; border-radius: 12px 12px 0 0; box-shadow: 0px 3px 1px 1px #d1aca2;
background: -webkit-linear-gradient(top,#fae0e1,#e8c4c2);background: -moz-linear-gradient(top,#fae0e1,#e8c4c2);background: linear-gradient(top,#fae0e1,#e8c4c2); color:#fff; }

#sty1 .box0{ width:70px; height:70px; background:url(img/1.jpg) no-repeat; float:left;}
#sty1 .box1{ width:70px; height:70px; background:url(img/2.jpg) no-repeat; float:left;}
#sty1 .box2{ width:70px; height:70px; background:url(img/3.jpg) no-repeat; float:left;}
#sty1 .box3{ width:70px; height:70px; background:url(img/4.jpg) no-repeat; float:left;}
#sty1 .box4{ width:70px; height:70px; background:url(img/5.jpg) no-repeat; float:left;}
#sty1 .box5{ width:70px; height:70px; background:url(img/6.jpg) no-repeat; float:left;}

#sty2 .box0{ width:70px; height:70px; background:url(img/d.jpg) no-repeat; float:left;}
#sty2 .box1{ width:70px; height:70px; background:url(img/l.jpg) no-repeat; float:left;}
#sty2 .box2{ width:70px; height:70px; background:url(img/m.jpg) no-repeat; float:left;}
#sty2 .box3{ width:70px; height:70px; background:url(img/w.jpg) no-repeat; float:left;}
#sty2 .box4{ width:70px; height:70px; background:url(img/y.jpg) no-repeat; float:left;}
#sty2 .box5{ width:70px; height:70px; background:url(img/z.jpg) no-repeat; float:left;}

JS

document.ontouchmove = function(ev){
 ev.preventDefault(); 
};

$(function(){
 
 var bBtn = true;
 
 $(\'#input1\').click(function(){
 if(bBtn){
 $(this).val(\'点击切换到爱消除版\');
 $(\'body\').attr(\'id\',\'sty2\');
 $(\'#ul1\').css(\'background\',\'#fff\');
 }
 else{
 $(this).val(\'点击切换教师节版\');
 $(\'body\').attr(\'id\',\'sty1\');
 $(\'#ul1\').css(\'background\',\'#1b1f2b\');
 }
 bBtn = !bBtn;
 });
 
 var Game = {
 colNum : 7,
 wH : 70,
 timeBtn : true,
 dir : 0,
 dirThis : null,
 init : function(){
 this.oUl = $(\'#ul1\');
 this.addSound();
 this.createMap();
 
 },
 createMap : function(){
 
 this.oUl.css({width : this.colNum*this.wH , height : this.colNum*this.wH});
 var numX = 0;
 var numY = 0;
 
 for(var i=0;i<Math.pow(this.colNum,2);i++){
 var oLi = $(\'<li>\');
 oLi.attr(\'class\',\'box\'+ Math.floor(Math.random()*6));
 
 oLi.data({x : numX , y : numY});
 
 numX++;
 
 if( numX == this.colNum ){
  numX = 0;
  numY++;
 }
 
 this.oUl.append( oLi );
 }
 
 this.positionShow();
 
 this.removeShow();
 
 this.bindTouch();
 
 },
 positionShow : function(){
 
 this.aLi = this.oUl[0].getElementsByTagName(\'li\');
 
 var arr = [];
 $(this.aLi).each(function(i,elem){
 arr.push( [ elem.offsetLeft , elem.offsetTop ] );
 });
 $(this.aLi).each(function(i,elem){
 $(elem).css({position : \'absolute\',left : arr[i][0] , top : arr[i][1]});
 
 });
 
 this.arr = arr;
 
 },
 bindTouch : function(){
 
 var startX = 0;
 var startY = 0;
 var This = this;
 var izIndex = 2;
 var startThis = null;
 
 this.oUl.delegate(\'li\',\'touchstart mousedown\',function(event){
 
  var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[ 0 ] : event;
  startX = data.clientX;
  startY = data.clientY;
  
  startThis = this;
  
  return false;
 });
 
 this.oUl.delegate(\'li\',\'touchend mouseup\',function(event){
 
 var data = event.originalEvent.changedTouches ? event.originalEvent.changedTouches[ 0 ] : event;
 
 if(This.timeBtn && ( Math.abs(startX - data.clientX)>10 || Math.abs(startY - data.clientY) > 10 )){
  
 $(startThis).css(\'zIndex\',izIndex++);
 
 if( Math.abs(startX - data.clientX) > Math.abs(startY - data.clientY) ){// 左右
  if(startX < data.clientX){ //→
  
  if( $(startThis).data(\'x\') != This.colNum-1 ){
  
  This.dir = 1;
  
  var index = $(startThis).data(\'x\')+1 + $(startThis).data(\'y\')*This.colNum;
  
  var nextLi = $(This.oUl).find(\'li\').eq(index);
  
  $(startThis).insertAfter( nextLi ); 
  
  $(startThis).animate({left : This.arr[index][0]},300); 
  nextLi.animate({left : This.arr[index-1][0]},300); 
  
  $(startThis).data(\'x\',$(startThis).data(\'x\')+1);
  nextLi.data(\'x\',nextLi.data(\'x\')-1);
  
  This.dirThis = nextLi;
  
  }
  
  }
  else{ //←
  
  if( $(startThis).data(\'x\') != 0 ){
  
  This.dir = 2;
  
  var index = $(startThis).data(\'x\')-1 + $(startThis).data(\'y\')*This.colNum;
  
  var prevLi = $(This.oUl).find(\'li\').eq(index);
  
  $(startThis).insertBefore( prevLi ); 
  $(startThis).animate({left : This.arr[index][0]},300); 
  prevLi.animate({left : This.arr[index+1][0]},300); 
  
  $(startThis).data(\'x\',$(startThis).data(\'x\')-1);
  prevLi.data(\'x\',prevLi.data(\'x\')+1);
  
  This.dirThis = prevLi;
  
  }
  
  }
 }
 else{ //上下
 
  if(startY < data.clientY){ //↓
  
  if( $(startThis).data(\'y\') != This.colNum-1 ){
  
  This.dir = 3;
  
  var index = $(startThis).data(\'x\') + ($(startThis).data(\'y\')+1)*This.colNum; 
  
  var downLi = $(This.oUl).find(\'li\').eq(index);
  
  var prevThis = $(startThis).prev();
  
  $(startThis).insertAfter( downLi ); 
  downLi.insertAfter( prevThis );
  
  $(startThis).animate({top : This.arr[index][1]},300); 
  downLi.animate({top : This.arr[index-This.colNum][1]},300); 
  
  $(startThis).data(\'y\',$(startThis).data(\'y\')+1);
  downLi.data(\'y\',downLi.data(\'y\')-1);
  
  This.dirThis = downLi;
  
  }
  
  }
  else{ //↑
 
  if( $(startThis).data(\'y\') != 0 ){
  
  This.dir = 4;
  
  var index = $(startThis).data(\'x\') + ($(startThis).data(\'y\')-1)*This.colNum; 
  
  var upLi = $(This.oUl).find(\'li\').eq(index);
  
  var prevThis = $(startThis).prev();
  
  $(startThis).insertAfter( upLi ); 
  upLi.insertAfter( prevThis );
  
  $(startThis).animate({top : This.arr[index][1]},300); 
  upLi.animate({top : This.arr[index+This.colNum][1]},300); 
  
  $(startThis).data(\'y\',$(startThis).data(\'y\')-1);
  upLi.data(\'y\',upLi.data(\'y\')+1);
  
  This.dirThis = upLi;
  
  }
  
  }
 
 }
  This.oA.src = \'sound/b.mp3\';
  This.oA.play();
  
  This.removeShow();
 }
 
 return false;
 
 });
 },
 removeShow : function(){
 
 var arr = [];
 var This = this;
 
 function addArr(aLi){
 
 var prevLi = aLi[0];
 var iNum = 0;
 
 for(var i=0;i<aLi.length;i++){
  if( aLi[i].className == prevLi.className && i%7!=0 ){
  iNum++;
  }
  else{
  
  if(iNum >= 2){
  for(var j=0;j<=iNum;j++){
  arr.unshift( aLi[(i-1)-j] );
  }
  
  }
  
  iNum = 0;
  }
  prevLi = aLi[i]; 
 }
 
 if(iNum >= 2){
  for(var j=0;j<=iNum;j++){
  arr.unshift( aLi[(i-1)-j] );
  }
  
 }
 
 }
 
 addArr(this.aLi);
 addArr(this.xyChange(this.aLi));
 
 for(var i=0;i<arr.length;i++){
 
 for(var j=0;j<this.aLi.length;j++){
  if( arr[i] == this.aLi[j] ){
  this.aLi[j].bBtn = true;
  }
 }
 }
 
 var removeNum = 0;
 var removeY = [];
 var changeArr = [];
 
 for(var i=0;i<this.aLi.length;i++){
 if( this.aLi[i].bBtn ){
  removeNum++;
  removeY.push( this.aLi[i] );
 }
 }
 
 if(removeY.length){
 this.timeBtn = false;
 this.dir = 0;
 }
 else{
 this.toReset();
 return;
 }
 
 for(var i=0;i<removeY.length;i++){
 for(var j=0;j<this.arrY[ $(removeY[i]).data(\'x\') ].length;j++ ){
  
  if( removeY[i] == this.arrY[ $(removeY[i]).data(\'x\') ][j] ){
  this.arrY[ $(removeY[i]).data(\'x\') ].iNum++;
  this.arrY[ $(removeY[i]).data(\'x\') ].splice(j,1);
  this.arrY[ $(removeY[i]).data(\'x\') ].unshift( this.oneLi( $(removeY[i]).data(\'x\') , this.arrY[ $(removeY[i]).data(\'x\') ].iNum ) );
  
  }
 }
 }
 
 for(var i=0;i<this.colNum;i++){
 changeArr = changeArr.concat( this.arrY[i] );
 }
 
 var c = this.xyChange( changeArr );
 var removeYnum = 0;
 
 for(var i=0;i<removeY.length;i++){
 
 $(removeY[i]).animate({opacity:0},function(){
  $(this).remove();
  
  removeYnum++;
  
  if(removeYnum == removeY.length){
  
  
  for(var i=0;i<c.length;i++){
  This.oUl.append( c[i] );
  }
  
  var numX = 0;
  var numY = 0;
  
  for(var i=0;i<This.aLi.length;i++){
  
  $(This.aLi).eq(i).data({x : numX , y : numY});
  
  numX++;
  
  if( numX == This.colNum ){
  numX = 0;
  numY++;
  }
  
  }
  
  This.movePos();
  }
  
 });
 }
 
 },
 xyChange : function(aLi){
 
 var arr = [];
 var This = this;
 this.arrY = {};
 iNum = 0;
 
 for(var i=0;i<this.colNum;i++){
 this.arrY[i] = [];
 this.arrY[i].iNum = 0;
 }
 
 (function(){
 
 if(iNum==This.colNum){
  return;
 }
 
 for(var i=0;i<aLi.length;i++){
  if(i%This.colNum == iNum){
  arr.push( aLi[i] );
  This.arrY[iNum].push( aLi[i] );
  }
 }
 iNum++;
 arguments.callee();
 
 })();
 
 return arr;
 
 },
 oneLi : function(x,iNum){
 
 var oLi = $(\'<li>\');
 oLi.attr(\'class\',\'box\'+ Math.floor(Math.random()*6));
 oLi.css({ position : \'absolute\' , left : x*this.wH , top : -iNum*this.wH });
 this.oUl.append( oLi );
 
 return oLi.get(0);
 
 },
 movePos : function(){
 
 var bBtn = true;
 var This = this;
 
 for(var i=0;i<this.aLi.length;i++){
 $(this.aLi[i]).animate({top : this.arr[i][1] },function(){
  if(bBtn){
  bBtn = false;
  
  This.timeBtn = true;
  
  This.removeShow();
  
  This.oA.src = \'sound/a.mp3\';
  This.oA.play();
  
  }
 });
 }
 
 },
 toReset : function(){
 
 switch(this.dir){
 case 1:
  
  var index = $(this.dirThis).data(\'x\')+1 + $(this.dirThis).data(\'y\')*this.colNum;
  
  var nextLi = $(this.oUl).find(\'li\').eq(index);
  
  $(this.dirThis).insertAfter( nextLi ); 
  
  $(this.dirThis).animate({left : this.arr[index][0]},300); 
  nextLi.animate({left : this.arr[index-1][0]},300); 
  
  $(this.dirThis).data(\'x\',$(this.dirThis).data(\'x\')+1);
  nextLi.data(\'x\',nextLi.data(\'x\')-1);
  
 break;
 case 2:
 
  var index = $(this.dirThis).data(\'x\')-1 + $(this.dirThis).data(\'y\')*this.colNum;
  
  var prevLi = $(this.oUl).find(\'li\').eq(index);
  
  $(this.dirThis).insertBefore( prevLi ); 
  $(this.dirThis).animate({left : this.arr[index][0]},300); 
  prevLi.animate({left : this.arr[index+1][0]},300); 
  
  $(this.dirThis).data(\'x\',$(this.dirThis).data(\'x\')-1);
  prevLi.data(\'x\',prevLi.data(\'x\')+1);
 
 break;
 case 3:
 
  var index = $(this.dirThis).data(\'x\') + ($(this.dirThis).data(\'y\')+1)*this.colNum; 
  
  var downLi = $(this.oUl).find(\'li\').eq(index);
  
  var prevThis = $(this.dirThis).prev();
  
  $(this.dirThis).insertAfter( downLi ); 
  downLi.insertAfter( prevThis );
  
  $(this.dirThis).animate({top : this.arr[index][1]},300); 
  downLi.animate({top : this.arr[index-this.colNum][1]},300); 
  
  $(this.dirThis).data(\'y\',$(this.dirThis).data(\'y\')+1);
  downLi.data(\'y\',downLi.data(\'y\')-1);
 
 break;
 case 4:
 
  var index = $(this.dirThis).data(\'x\') + ($(this.dirThis).data(\'y\')-1)*this.colNum; 
  
  var upLi = $(this.oUl).find(\'li\').eq(index);
  
  var prevThis = $(this.dirThis).prev();
  
  $(this.dirThis).insertAfter( upLi ); 
  upLi.insertAfter( prevThis );
  
  $(this.dirThis).animate({top : this.arr[index][1]},300); 
  upLi.animate({top : this.arr[index+this.colNum][1]},300); 
  
  $(this.dirThis).data(\'y\',$(this.dirThis).data(\'y\')-1);
  upLi.data(\'y\',upLi.data(\'y\')+1);
 
 break;
 }
 
 
 },
 addSound : function(){
 
 this.oA = document.createElement(\'audio\');
 document.body.appendChild( this.oA );
 
 }
 
 };

 Game.init();
 
});

HTML

<input type=\"button\" value=\"点击切换到教师节版\" id=\"input1\" />
<ul id=\"ul1\">
</ul>

当然啦,千万别忘记载入jQuery

<script src=\"http://code.jquery.com/jquery-1.9.1.min.js\"></script>

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