随便新建一个asp.net web项目,拖入即可。现在知道为什么游戏老是暴不出好装备,因为他的权重是非常小地。。。中午吃饭随机一下,想去哪一家,就把权重值设大一点,再中不了,就认命吧!
Default.aspx
<%@ Page Language=\"C#\" AutoEventWireup=\"true\" CodeFile=\"Default.aspx.cs\" Inherits=\"_Default\" %> <!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\"> <html xmlns=\"http://www.w3.org/1999/xhtml\"> <head runat=\"server\"> <title>加权随机</title> </head> <body> <form id=\"form1\" runat=\"server\"> <div> <asp:TextBox ID=\"txtNum\" runat=\"server\" Text=\"100\" ></asp:TextBox> <br /> <br /> <asp:Button ID=\"btnRandom\" runat=\"server\" Text=\"开始抽奖(装备)\" onclick=\"btnRandom_Click\"/> <br /> <br /> <asp:Button ID=\"btnRandomFood\" runat=\"server\" Text=\"开始抽奖(餐厅)\" onclick=\"btnRandomFood_Click\"/> <br /> <br /> <asp:Button ID=\"btnClear\" runat=\"server\" Text=\"清屏\" onclick=\"btnClear_Click\"/> <br /> <asp:Literal ID=\"lblResult\" runat=\"server\"></asp:Literal> </div> </form> </body> </html>
Default.aspx.cs
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { //<string,int>:<名称:权重> public Dictionary<string, int> Goods = new Dictionary<string, int>(); public int TotalWeight = 0; public class Good { /// <summary> /// 名称 /// </summary> public string Name { get; set; } /// <summary> /// 权重(大于等于1,否则出现的可能性为0) /// </summary> public int Weight { get; set; } } public List<Good> Result = new List<Good>(); protected void Page_Load(object sender, EventArgs e) { } /// <summary> /// 初始化装备 俺是《梦三国》玩家,嘿嘿 /// </summary> protected void InitGoods() { Goods.Clear(); TotalWeight = 0; Goods.Add(\"寒冰爪\", 2); //神器(拳爪类) Goods.Add(\"重毛皮\", 300); Goods.Add(\"小毛皮\", 1000); Goods.Add(\"轻毛皮\", 1000); Goods.Add(\"神之防具打造书\", 5); Goods.Add(\"传说武器打造书\", 20); Goods.Add(\"紫檀树枝\", 300); Goods.Add(\"硬毛皮\", 600); Goods.Add(\"勾魂水晶\", 8); Goods.Add(\"真龙炙舞剑\", 30); Goods.Add(\"董卓勾魂\", 1); //神器中的神器(长柄类) foreach (KeyValuePair<string, int> kvp in Goods) { TotalWeight += kvp.Value; } } /// <summary> /// 初始化餐厅,公司楼下餐厅比较多,只写几个,意思意思。。。 /// </summary> protected void InitFood() { Goods.Clear(); TotalWeight = 0; Goods.Add(\"清真兰州\", 1); Goods.Add(\"长安客\", 1); Goods.Add(\"迎客松\", 1); Goods.Add(\"吉祥混沌\", 1); foreach (KeyValuePair<string, int> kvp in Goods) { TotalWeight += kvp.Value; } } protected int GetTryParse() { try { return int.Parse(txtNum.Text); } catch { return 1; } } //开始抽奖(装备) protected void btnRandom_Click(object sender, EventArgs e) { InitGoods(); lblResult.Text = lblResult.Text + \"<br/>\"; int Count = GetTryParse(); for (int i = 1; i <= Count; i++) { Random rdm = new Random(GetRandomSeed()); int Weight = rdm.Next(1, TotalWeight + 1); ProduceResult(Weight); } foreach (KeyValuePair<string, int> kvp in Goods) { int c = Result.Count(d => d.Name == kvp.Key); double rate = c * 1.0 / Count * 1.0 * 100; lblResult.Text = lblResult.Text + \"物品名称:\" + kvp.Key + \" 权重:\" + kvp.Value + \" 暴出次数:\" + c.ToString() + \" 暴出率:\" + rate + \"%<br/>\"; } } //开始抽奖(餐厅) protected void btnRandomFood_Click(object sender, EventArgs e) { InitFood(); lblResult.Text = lblResult.Text + \"<br/>\"; int Count = GetTryParse(); for (int i = 1; i <= Count; i++) { Random rdm = new Random(GetRandomSeed()); int Weight = rdm.Next(1, TotalWeight + 1); ProduceResult(Weight); } foreach (KeyValuePair<string, int> kvp in Goods) { int c = Result.Count(d => d.Name == kvp.Key); double rate = c * 1.0 / Count * 1.0 * 100; lblResult.Text = lblResult.Text + \"餐厅名称:\" + kvp.Key + \" 权重:\" + kvp.Value + \" 暴出次数:\" + c.ToString() + \" 暴出率:\" + rate + \"%<br/>\"; } } /// <summary> /// 根据随机权重判断所在范围 /// </summary> /// <param name=\"Weight\"></param> protected void ProduceResult(int Weight) { int min = 1; int max = 1; foreach (KeyValuePair<string, int> kvp in Goods) { max = min + kvp.Value - 1; if (Weight >= min && Weight <= max) { Good g = new Good(); g.Name = kvp.Key; g.Weight = kvp.Value; Result.Add(g); return; } min = max + 1; } } /// <summary> /// 随机种子值(防止速度过快造成的重复) /// </summary> /// <returns></returns> private static int GetRandomSeed() { byte[] bytes = new byte[4]; System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider(); rng.GetBytes(bytes); return BitConverter.ToInt32(bytes, 0); } //清屏操作 protected void btnClear_Click(object sender, EventArgs e) { lblResult.Text = \"\"; } }
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