.net制作的抽餐厅和游戏装备的小程序

前端技术 2023/09/07 .NET

随便新建一个asp.net web项目,拖入即可。现在知道为什么游戏老是暴不出好装备,因为他的权重是非常小地。。。中午吃饭随机一下,想去哪一家,就把权重值设大一点,再中不了,就认命吧!

Default.aspx

<%@ Page Language=\"C#\" AutoEventWireup=\"true\" CodeFile=\"Default.aspx.cs\" Inherits=\"_Default\" %>
 
<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">
 
<html xmlns=\"http://www.w3.org/1999/xhtml\">
<head runat=\"server\">
  <title>加权随机</title>
</head>
<body>
  <form id=\"form1\" runat=\"server\">
  <div>
  <asp:TextBox ID=\"txtNum\" runat=\"server\" Text=\"100\" ></asp:TextBox>
  <br />
  <br />
  <asp:Button ID=\"btnRandom\" runat=\"server\" Text=\"开始抽奖(装备)\" onclick=\"btnRandom_Click\"/>
  <br />
  <br />
  <asp:Button ID=\"btnRandomFood\" runat=\"server\" Text=\"开始抽奖(餐厅)\" onclick=\"btnRandomFood_Click\"/>
  <br />
  <br />
  <asp:Button ID=\"btnClear\" runat=\"server\" Text=\"清屏\" onclick=\"btnClear_Click\"/>
  <br />
  <asp:Literal ID=\"lblResult\" runat=\"server\"></asp:Literal>
  </div>
  </form>
</body>
</html>

 Default.aspx.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
 
public partial class _Default : System.Web.UI.Page
{
  //<string,int>:<名称:权重>
  public Dictionary<string, int> Goods = new Dictionary<string, int>();
  public int TotalWeight = 0;
 
  public class Good
  {
    /// <summary>
    /// 名称
    /// </summary>
    public string Name
    {
      get;
      set;
    }
    /// <summary>
    /// 权重(大于等于1,否则出现的可能性为0)
    /// </summary>
    public int Weight
    {
      get;
      set;
    }
  }
 
  public List<Good> Result = new List<Good>();
 
  protected void Page_Load(object sender, EventArgs e)
  {
  }
 
  /// <summary>
  /// 初始化装备 俺是《梦三国》玩家,嘿嘿
  /// </summary>
  protected void InitGoods()
  {
    Goods.Clear();
    TotalWeight = 0;
 
    Goods.Add(\"寒冰爪\", 2);     //神器(拳爪类)
    Goods.Add(\"重毛皮\", 300);
    Goods.Add(\"小毛皮\", 1000);
    Goods.Add(\"轻毛皮\", 1000);
    Goods.Add(\"神之防具打造书\", 5);
    Goods.Add(\"传说武器打造书\", 20);
    Goods.Add(\"紫檀树枝\", 300);
    Goods.Add(\"硬毛皮\", 600);
    Goods.Add(\"勾魂水晶\", 8);
    Goods.Add(\"真龙炙舞剑\", 30);
    Goods.Add(\"董卓勾魂\", 1);    //神器中的神器(长柄类)
 
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
      TotalWeight += kvp.Value;
    } 
  }
 
  /// <summary>
  /// 初始化餐厅,公司楼下餐厅比较多,只写几个,意思意思。。。
  /// </summary>
  protected void InitFood()
  {
    Goods.Clear();
    TotalWeight = 0;
 
    Goods.Add(\"清真兰州\", 1);
    Goods.Add(\"长安客\", 1);
    Goods.Add(\"迎客松\", 1);
    Goods.Add(\"吉祥混沌\", 1);
 
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
      TotalWeight += kvp.Value;
    }
  }
 
  protected int GetTryParse()
  {
    try
    {
      return int.Parse(txtNum.Text);
    }
    catch {
      return 1;
    }
  }
 
  //开始抽奖(装备)
  protected void btnRandom_Click(object sender, EventArgs e)
  {
    InitGoods();
 
    lblResult.Text = lblResult.Text + \"<br/>\";
 
    int Count = GetTryParse();
    for (int i = 1; i <= Count; i++)
    {
      Random rdm = new Random(GetRandomSeed());
 
      int Weight = rdm.Next(1, TotalWeight + 1);
 
      ProduceResult(Weight);
    }
 
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
      int c = Result.Count(d => d.Name == kvp.Key);
      double rate = c * 1.0 / Count * 1.0 * 100;
 
      lblResult.Text = lblResult.Text + \"物品名称:\" + kvp.Key + \" 权重:\" + kvp.Value + \" 暴出次数:\" + c.ToString() + \" 暴出率:\" + rate + \"%<br/>\";
    }
 
  }
 
  //开始抽奖(餐厅)
  protected void btnRandomFood_Click(object sender, EventArgs e)
  {
    InitFood();
 
    lblResult.Text = lblResult.Text + \"<br/>\";
 
    int Count = GetTryParse();
    for (int i = 1; i <= Count; i++)
    {
      Random rdm = new Random(GetRandomSeed());
 
      int Weight = rdm.Next(1, TotalWeight + 1);
 
      ProduceResult(Weight);
    }
 
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
      int c = Result.Count(d => d.Name == kvp.Key);
      double rate = c * 1.0 / Count * 1.0 * 100;
 
      lblResult.Text = lblResult.Text + \"餐厅名称:\" + kvp.Key + \" 权重:\" + kvp.Value + \" 暴出次数:\" + c.ToString() + \" 暴出率:\" + rate + \"%<br/>\";
    }
 
  }
 
  /// <summary>
  /// 根据随机权重判断所在范围
  /// </summary>
  /// <param name=\"Weight\"></param>
  protected void ProduceResult(int Weight)
  {
    int min = 1;
    int max = 1;
    foreach (KeyValuePair<string, int> kvp in Goods)
    {
      max = min + kvp.Value - 1;
 
      if (Weight >= min && Weight <= max)
      {
        Good g = new Good();
        g.Name = kvp.Key;
        g.Weight = kvp.Value;
        Result.Add(g);
        return;
      }
 
      min = max + 1;
    }
  }
 
  /// <summary>
  /// 随机种子值(防止速度过快造成的重复)
  /// </summary>
  /// <returns></returns>
  private static int GetRandomSeed()
  {
    byte[] bytes = new byte[4];
    System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider();
    rng.GetBytes(bytes);
    return BitConverter.ToInt32(bytes, 0);
  }
 
  //清屏操作
  protected void btnClear_Click(object sender, EventArgs e)
  {
    lblResult.Text = \"\";
  }
}

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