第一种:需要把调试方法改成debug
代码用 #if DEBUG 包裹
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace SplitPackage { public static class EnvConfig { static EnvConfig() { #if DEBUG ToolsPath = @\"D:\\workspace\\shopstyle\\tool\"; #else ToolsPath = Environment.CurrentDirectory; #endif int rootIdx = ToolsPath.LastIndexOf(@\"\\\"); if (rootIdx > 0) { RootPath = ToolsPath.Substring(0, rootIdx); } } public static string ToolsPath { get; private set; } public static string TmplateFile { get { return Path.Combine(ToolsPath, @\"template\\default.pm\"); } } public static string RootPath { get; private set; } public static string ModulePath { get { return Path.Combine(RootPath, \"module\"); } } public static string ConfigPath { get { return Path.Combine(RootPath, \"conf\"); } } } }
第二种:
利用宏定义
#define DEBUG// C#的宏定义必须出现在所有代码之前。当前我们只让DEBUG宏有效。
using System.Diagnostics; //必须包含这个包
#define DEBUG using System.Diagnostics; namespace TestConsole { class ToolKit { [ConditionalAttribute(\"LI\")] // Attribute名称的长记法 [ConditionalAttribute(\"DEBUG\")] public static void Method1() { Console.WriteLine(\"Created By Li, Buged.11\"); } [ConditionalAttribute(\"LI\")] [ConditionalAttribute(\"NOBUG\")] public static void Method2() { Console.WriteLine(\"Created By Li, NoBug.\"); } [Conditional(\"ZHANG\")] // Attribute名称的短记法 [Conditional(\"DEBUG\")] public static void Method3() { Console.WriteLine(\"Created By Zhang, Buged.11\"); } [Conditional(\"ZHANG\")] [Conditional(\"NOBUG\")] public static void Method4() { Console.WriteLine(\"Created By Zhang, NoBug.\"); } } static void Main(string[] args) { ToolKit.Method1(); ToolKit.Method2(); ToolKit.Method3(); ToolKit.Method4(); } } }
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